Illustration and Visual Narrative - Task 1
SHIMANLIN,(0375858)
BACHELOR OF DESIGN(HONOURS)IN CREATIVE MEDIA || TAYLOR'S UNIVERSITY
Illustration and Visual Narrative
MODULE BRIEF
LECTURE
Lecture 1-Character Design Basics
The most impressive animated characters are stylized designs, and they all have the following in common:
- Iconic:It's instantly recognizable.
- Simplicity:Able to digest and understand the purpose of the character easily.
- Unique:It's not just memorable, it has an impact on the audience.
- A character starts out as a combination of different shapes.
- Colors also play an important role in creating characters, and different colors can express different emotions.
- An impressive character requires the use of exaggerated colors and strong contrasting visual elements.
Chiaroscuro plays an important role in creating characters.
- Clear tonal contrast in a painting can suggest three-dimensional volume and shape.
- Light and dark contrast can exaggerate the importance of the subject and thus increase the tension of the drama.
- Positve Space:Refers to subject matter or object of interest in a visual.
- Negative Space:Refers to the filled space or background that surround subject matter or object of interest in visual.
- Increase Dramatic Tension:Give thrilling emotional depth to the look and feel of the scene.
- Create Sensational Effect:Helps to elevate the fantasy point of view to emphasize the narrative.
- Attract Attention:Helps to elevate the fantasy point of view to emphasize the narrative.
- Make Tasteful Composition:The play of negative space versus positive space creates an attractive scenario.
Lecture 3-Composition Theory 1 || Visual Types And Shots
Even in the most subtle way, use the lens to consciously arrange the focus of the scene.
- Visual Narrative:The visuals in the scene complement every aspect of the narrative.
- Visual Flow:The scene has a clear visual flow that guides the viewer's eye.
- Visual Balance:Lay out visuals to balance composition in the scene.
- Visual Hierarchy:The visual effects are arranged in such a way that leads the viewer's eye first to specific details.
- one-point perspective
- two-point perspective
- three-point perspective
- isometric grid
- foreground (close to the viewer)
- middle-ground
- background (far away)
TASK
Week 1 :Mr.Hafiz let us try 'The Bezier Game'.
This game can be used for tutorials games to learn how the pen work.
Week 2 :This week, Mr.Hafiz asked us to make a little monster with pictures.
These are the graphics provided by Mr.Hafiz.
'The Show'Mural Competition
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