SHIMANLIN,(0375858)
BACHELOR OF DESIGN(HONOURS)IN CREATIVE MEDIA || TAYLOR'S UNIVERSITY
Minor Project
TABLE OF CONTENTS
1. Instructions
2. Task
3. Feedback
4. Reflection
INSTRUCTIONS
Task 1 Empathy and Define
For our minor project, we formed a team of five people. Three of us worked
on the UI/UX design, and two focused on the robot dog’s exterior design. Our
project was about designing a 5G Remote Control Robot Dog that sprays
mosquito pesticide.
This is the schedule we made.
Meeting the Client and Understanding the Project
At the beginning of the project, our team met with the client to
understand the requirements and scope of the work. This initial meeting
was very useful because it helped us clarify what we needed to create and
what the client expected from our project. During the meeting, we also had
the opportunity to see the robot dog and other robotic devices in person.
This gave us a better understanding of the physical product and its
functionalities, which helped us plan our design process more effectively.
Observing the real robot inspired ideas for both the interface and the
exterior design.
We began with
Task 1: Empathy and Define.
As a team, we worked closely together to study the background of the robot
dog, write the problem statement, set project goals, and define the user
group. Each team member also took part in user interviews.
I personally interviewed a property manager named Ibrahim to better understand
real user needs.
Task 2 Define and IdeateIn
Task 2: Define and Ideate, we
listed all problem statements and categorized user needs and insights based on
the research.
In class Ms also talked about "How Might We"
We also practiced sketching different ideas. Although I forgot to take
pictures of my original sketches, I later made a revised version after class
to show my design concepts.
We divided the work: three UI/UX designers were responsible for developing the
robot's interface, while another team member and I were responsible for
designing the robot dog's appearance.
We collected reference images and continually improved the robot dog design
together.
These are some of my design drafts.I first designed four robot dogs with
devices and wearing different work clothes, and then I designed two more
that focused more on the appearance of the robot dogs.
Mid-Project Progress and Feedback
After we had completed about half of our production tasks, we presented our
progress to the client. This mid-project presentation allowed us to get
feedback on the designs we had created so far. We discussed what worked well
and what needed improvement, and we received suggestions that helped guide
the next phase of our work. This check-in was important because it ensured
that we were on the right track and that the final product would meet the
client's expectations.
After meeting with the client, I designed some new robot dogs following the
principle of simplicity.
Task 3 Prototype and Testing
In Task 3: Prototyping and Testing, we finalized the design direction.
Ms. indicated a need to improve user-friendliness. We also consulted students
working on this project, who felt the robot dog's design should be simpler to
make it easier for them to build.
There are my Finalized design and introductions.
This is the final design of all the robot dogs in our group.
We organized user testing, allowing participants to choose between two
robot dog designs. Six students participated in the test.
Half of the students preferred the white design with small wing-like
features because it looked simple, docile, and like a pet.
The other half chose the more mechanical design, with clearly visible
joints and smooth lines, showcasing the robot's technological feel and
alert working posture.
Final Production and Client Presentation
In the final stage of the project, we completed all production
tasks, including both the UI/UX design and the exterior design of
the robot dog. We then presented the completed project to the
client. The final presentation included explanations of our design
decisions, demonstrations of the prototype, and a summary of user
testing results. The client provided positive feedback and
appreciated how our designs balanced functionality, aesthetics,
and usability. This stage was very rewarding because we could see
all our hard work come together in a complete product.
During our presentation, the client mentioned that our project
involves the RoboDog and the jet mosquito device. However, we realized
that the mosquito killing sprayer wasn't included in the robot dog's
design. To resolve this, I added the mosquito killing sprayer to the
design after the presentation, ensuring the final visual accurately
reflected all the project's functions.
Final work
Figma Link :
https://www.figma.com/board/6F28UxOWp6RRL3JKg0lEhV/Group-17---for-Mosquito-Control-Pesticide-Spray?t=SuVXdBKUgrMUSQT7-0
Task 1 Proposal Slides
Task 2 Slides
Task 3 Final Compiled Slides
Final Feedback
-
The post-test survey data charts should be included in the
slides for clearer presentation of results.
-
The robodog design appears overly cute, which may reduce its
perceived professionalism for a pest control context.
-
The robodog design presented does not include a spray tool
design on its back, which limits its functional clarity.
-
The red color theme of the website UI may cause confusion with
warning or alert icons, making it harder for users to
distinguish between system alerts and regular interface
elements.
REFLECTIONS
Experience
During this minor project, our team of five worked together to design a 5G
Remote Control Robot Dog for Mosquito Control. We started with research
and defining the problem. Each team member participated in interviewing
real users to collect insights. I personally interviewed a property
manager named Ibrahim to understand how such a product could help in real
situations. Next, we brainstormed and sketched design ideas, adjusting
concepts based on class feedback. In the prototype phase, we divided
tasks: three members focused on the robot interface, while I and another
member handled the robot’s exterior design. We also conducted user testing
with six students to see their preferences. Half preferred a white,
pet-like design with small wings, while the other half chose a mechanical
design with clear joints and neat lines. Finally, we presented our final
design and visited a real robot on campus before completing the client
presentation.
Observations
From this project, I observed that clear teamwork and role division helped
us progress smoothly. When responsibilities were understood, collaboration
became easier. I also noticed that user feedback is essential; our designs
changed multiple times based on student opinions, improving our
understanding of audience preferences. Additionally, communication within
the team and with the instructor allowed us to clarify unclear parts and
refine our work faster. Testing both UI and appearance with real users
gave insights that could not have been discovered through isolated
work.
Findings
I learned that good design depends not only on individual creativity but
also on team collaboration, user research, and iterative testing. Without
feedback, initial ideas may remain unchanged, missing better solutions. I
also realized that design decisions should be based on user needs and
research findings, not only on aesthetics. Working in different roles
showed me the value of both UI/UX and appearance design, and how they must
work together to create a product that is functional, visually appealing,
and engaging. These insights will guide me in future projects, especially
in balancing user experience, practical needs, and visual impact.
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